Without them, the Wii version feels deflated. These moments don’t define Black Ops on other consoles, but they all contribute extremely impressive overall package. You won’t be walking through the halls of the Pentagon before you meet with “Lancer,” you won’t have a boost on your guided rocket for some reason, that awesome slingshot during the prison escape is replaced with an explosive crossbow, the surprisingly good Dead Ops minigame is nowhere to be found. While the core experience is intact, it loses many little aspects of the other versions. Vehicular sections and the varied objectives do a great job of keeping the missions from getting stale, and the pacing is solid throughout. Black Ops still features impressive segments that make the game more than a mere shooting gallery. Alex Mason’s story is told in full, and you’ll be taking out as many commies and zombies as you would on any other system. Every mission is included, and almost all of the features made the trip to the Wii as well. In terms of content, it actually does a pretty good job of bringing most of the experience over. With the Wii version, Treyarch attempted to bring as much of the experience over to the less-powerful Wii as they could, but how does it compare to its HD big brothers? On Xbox 360 and PlayStation 3, Call of Duty: Black Ops holds up the series’ tradition of high-intensity action, perfectly tuned controls, jaw-dropping set piece moments, and an addictive multiplayer experience.
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